This month, we’ve been working on optimising the game. We have improved the frame rate, and the game now runs much smoother than before. We will continue to work on optimisation in the next few updates, to ensure that you get the best My Time At Portia experience.
In addition to game optimisation, this update also contains the content we announced in our previous news posts. You can read more on those here:
Let’s take a look at what other content is in this update!
We’ve been listening to your feedback about crafting items in your yard, and we have a pretty big feature to add in this update! Once you’ve completed the harbor mission, you’ll be able to visit A&G Construction and build a factory in your yard!
The factory will allow you to automate production. To craft something, you’ll simply need to prepare the machine and the raw materials it needs, click ‘start’, and wait! You’ll be able to automate each stage of the production process, from raw materials to semi-manufactured products, and from semi-manufactured products to final products! This factory is a huge new feature and will save lots of crafting time!
Remember that mission on Amber Island? Mayor Gale said that construction could take place so that Portians could have somewhere fun to go. The Mayor is keeping his promise! Once you’ve defeated the Rat Prince, you’ll be able to go back to this island and help the Mayor turn the cave into a themed attraction!
The Day of Memories is the third holiday to be added to the calendar in My Time At Portia – after the Day of the Bright Sun and Winter Solstice. This holiday will take place on Summer 27th of each year. There will be an activity on this day, and you’ll get to compete against NPCs for a reward!
The difference with this event activity, is that it takes place at night! The activity will start at 9pm, and participants will need to find ghost badges that are scattered throughout Portia town. You’ll have a limited amount of time to find as many badges as you can. When the time is up, the person with the most badges, wins! You’ll be able to trade these badges in for Day of Memories items at the Badge Exchange inside the Commerce Guild.
We’ve had accessories such as necklaces, sunglasses and earrings in the game for a while now, and these have added to different character stats but are invisible when your character is wearing them. We know you want to be able to see these accessories when your character is wearing them, so we’re making them visible in this update. So, if style is your thing, you’ll now be able to match your accessories to your outfit!
We’ve received lots of feedback about the difficulty of managing the items you have because they are being kept in multiple wooden storage boxes. This update will make managing your stored items a lot easier. Now, when you open one storage box, you will be able to manage the items in ALL of your storage boxes! We’ve also added the ability to sort your items at the click of a button! So for example: if you put wood into box A, and then some wood into box B, all wood will automatically be sorted into box A.
We really hope you all enjoy the new content we have added into My Time At Portia. Please keep posting your feedback, and reporting any bugs or issues you encounter, in the Steam forums.
Want to know what else is in this content update? Check out the changelist below!
After this update, the trees you have cut down will regenerate, and some furniture may be removed from your house and delivered to your mailbox for placement again. Your skill points will also be reset, and will need reassigning.
You may also find that the loading time when leaving your house is quite long. We’re aware of this issue and are working on a patch to optimise this loading time.
We’d like to say thank you to all players who participated in the open test, your feedback is greatly appreciated. Your save data from v 7.0 will carry over to this version (v 8.0) just fine, but when switching to the main branch, please be aware that you will lose all food recipes (we have executed the programmer who is responsible*)
* We did not kill the programmer